![]() It's better to keep everyone unarmed than letting anyone have a gun. They can spawn with one, but if they get stunned once, they'll drop their gun. You want to make sure your enemy doesn't have a gun. If an unbreakable throwable encounters a bullet/nail, the bullet/nail will be destroyed. If a breakable throwable encounters a nail, the breakable throwable will be destroyed and the nail will continue going towards your face. If a breakable throwable encounters a bullet, they will both be destroyed. If a bullet/nail hits another bullet/nail, they will both be destroyed. Of course, until they have shot, they will keep trying to aim at your next position.īullets and nails can be destroyed in mid-air. If you jump, they're going to try to shoot the ceiling, since you're moving in that direction. This is in any direction, vertical or horizontal. If you move in any direction, they assume you're going to be moving in that direction with the same speed for an extended period of time. The enemy always tries to aim to where you're going. You cannot move out of the way of a nail, unless you have lightreflx.hack. You are fast enough, even without fstmove.hack or lightreflx.hack. ![]() Now that we know what types of weapons are inside the game, you might want to know how to dodge bullets. There cannot be a concrete-mushroom enemy. There cannot be a concrete-enemy with a red weapon. They can be killed the exact same way as a red dude. Every weapon they pick up will merge with their bodies, and cannot be removed, even with (lethal) force. They can be killed exactly the same way as a red dude. They do not trigger instantly if the host has been killed with a punch or a blunt object, they will then trigger after the host has fallen to the ground. The bullets seem to go into the directions the spikes are going, but it's safer to take cover than to assume. The host can also choose to detonate, if left without a means of defending himself. ![]() Their bodies seem to have been infused with bullets, that will fire immediately after their host has been killed. That weakpoint behaves exactly the same as a red dude. Luckily the concrete-enemies have a red weakpoint. They can, however, be stunned by bullets, dart-type throwables, knife/katana-type throwables and shuriken-type throwables. White dudes cannot be stunned by throwing blunt objects in their white areas. Normal bullets cannot hurt them in their white areas and you cannot punch them in the white areas. Their bodies have somehow mixed with the stages themselves. a dart-type throwable not to the head, he'll get stunned and drop his current weapon. You throw a blunt object at him and you will only need to punch him twice. The three blunt objects and punches can be intertwined. Three punches (without him getting unstunned).Three blunt objects to the body (without him getting unstunned).Two dart-type throwables (or one punch and one dart-type) to everything that isn't the head.Normal enemies can normally be killed with: They come in many different forms, sometimes with a shotgun, sometimes with a katana.
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